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Question by Bokaii · Oct 25, 2014 at 12:58 PM · multiplayerfpspathfindingonline

Find closest object with tag

How do I find the closest object with a certain tag?

Say, if I have 4 cubes, all with the same tag. How do I find the closest of the 4 cubes?

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Answer by AlwaysSunny · Oct 25, 2014 at 01:01 PM

Senior programmers, please don't think too badly of me for this messy method. MrMelonPie, this ought to sort a collection of GameObjects by their distance from a specified origin:

Get your collection with FindObjectsWithTag, then call SortDistances, using the collection as the first argument, and the source point as the second. The first (or last, I don't actually recall presently) element of the collection will be the nearest.

 public static void SortDistances( ref GameObject[] objects, Vector3 origin ) {
     float[] distances = new float[ objects.Length ];
     for (int i = 0; i < objects.Length; i++) {
         distances[i] = (objects[i].transform.position - origin).sqrMagnitude;
     }
     System.Array.Sort( distances, objects );
 }
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avatar image Bokaii · Oct 25, 2014 at 07:53 PM 0
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Thank you so much for your answer. I haven't tried it yet, but I will when I get the time :)

avatar image Bokaii · Oct 25, 2014 at 09:16 PM 0
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How do I pass the game objects?

I get two errors:

error CS1620: Argument #1' is missing ref' modifier

And:

error CS1502: The best overloaded method match for `FindClosest.SortDistances(ref UnityEngine.GameObject[], UnityEngine.Vector3)' has some invalid arguments

avatar image AlwaysSunny · Oct 26, 2014 at 12:38 AM 0
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When passing the argument, it needs a ref modifier, like so:
SortDistances( ref myCollection, someOrigin );
Good luck! :)

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Answer by kdubnz · Oct 25, 2014 at 09:32 PM

Have a look at: http://docs.unity3d.com/ScriptReference/GameObject.FindGameObjectsWithTag.html

 GameObject FindClosestEnemy() {
 //...
 }

Regards,

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avatar image Bokaii · Oct 26, 2014 at 10:44 AM 0
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How do I find the closest transform of:

 public GameObject test;
 public Transform[] nodes;
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
         nodes = test.GetComponentsInChildren<Transform>();
         nodes [0] = nodes [nodes.Length - 1];
     
     }

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