- Home /
OnApplicationPause not received in some conditions (Windows)
My game is using "Application.runInBackground = true". Application correctly continue running and playing when there is no focus over the game window.
The problem I'm having is when a user "Lock" his machine over Windows 7 (Ctrl+Alt+Del + Lock Option). The application seems to be actually paused and I'm never receiving any "OnApplicationPause" message. Does it sound like a bug or there is some way to detect this edge case?
Nicolas
Answer by Antoine · Apr 05, 2012 at 09:46 AM
I have the same problem, OnApplicationPause never triggers, neither in player nor in editor when I press the pause button. I'm under Windows XP with Unity 3.5
Your answer
Follow this Question
Related Questions
Can't Move Around Run in Background is ON 0 Answers
UnauthorizedAccessException 1 Answer
change timer resolution of Windows 0 Answers
Prime31 azure plugin can't build 0 Answers
Unity 5 editor in Windows 64 vs 32 bit 2 Answers