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Question by Benjeta · Oct 23, 2014 at 07:47 PM · destroyloadscore

Don't destroy script on load

Hi all, I'm confronted to a problem.

I've a script in my player to score when I pick up a coin (Like in Mario games).

But I don't want to lose current score when loading a level.

Ok so it's easy right ?

But I've 2D Scene, character changes, and other stuff like that in the game.

Question :

How to always have the score in my screen and don't destroy him each load scene ?

I need to keep the score script on each player character ? I need to put the score script somewhere else ?

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Answer by Graham-Dunnett · Oct 23, 2014 at 08:07 PM

http://docs.unity3d.com/ScriptReference/ScriptableObject.html and

http://docs.unity3d.com/ScriptReference/HideFlags.DontSave.html

(but you've read the docs, right? ;-))

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avatar image Benjeta · Oct 23, 2014 at 08:11 PM 0
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I'm french and I don't know the name of what I'm looking for ^^ Thank you, I'll read this ! By the way, I've internet only one day per week so I can't look for others threads... And I didn't know the name of this "thing"... :/ In my unity workstation, I've only unity, Fl STudio and 3D Softwares. EDIT : Ok so, if I put this :

function Start() { var notDestructable : GameObject; // Assign the score object in inspector notDestructable.hideFlags = HideFlags.DontSave; }

$$anonymous$$y Score object will never destroy ?

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Answer by Fragmental · Mar 12, 2017 at 08:34 AM

I know this is like 2 and half years old, but:

 DontDestroyOnLoad(gameObject);

?

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