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Question by Razputin · Jan 16, 2015 at 04:30 PM · builddestroyloadmusic

How to carry over audiosource, only on certain levels.

I'd like to have my audio source carry over for each "castle" level, but if the player goes to a non "castle" level, i'd like for the audiosource to be destoryed. I'm not sure how to get the level names into the code though.

 public class CastleMusicManager : MonoBehaviour {
 
     void Start () {
         DontDestroyOnLoad(gameObject);
     }
     
     // Update is called once per frame
     void Update () {
         if(Application.loadedLevelName != "Castle1" || "Castle2" || "Castle3")
         {
             Destroy(gameObject);
         }
     }
 }


Something sort of along these lines.

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Answer by Simon-Larsen · Jan 16, 2015 at 04:48 PM

The simple solution is sticking to the naming of the 'Castle' levels, that means your castle levels must contain the string "Castle" in their names.

 if(!Application.loadedLevelName.Contains("Castle"))
 {    
     Destroy(gameObject);
 }
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avatar image Razputin · Jan 16, 2015 at 04:54 PM 0
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Worked perfect, thanks :)

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