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Question by boxing_rex · Oct 21, 2014 at 05:50 PM · c#animatormechanim

Mecanim animation

All I need to know is if my animation state "Rifle_Reload" is not playing, but there is no documentation saying how to do this. I have looked at other answers but they don't seem to work. I work in c#. Thanks

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avatar image giano574 · Oct 21, 2014 at 05:55 PM 0
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Do you actually need to know if it is playing, or do you need to know if it has finished playing?

EDIT: Is your animation using the Unity animation system?

avatar image boxing_rex · Oct 21, 2014 at 06:08 PM 0
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I need to know if the animation is not playing, Because I need to know when i can let the player fire the gun (after he has finished reloading). And the reload was made using the unity animation system.

avatar image giano574 · Oct 21, 2014 at 06:14 PM 0
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http://answers.unity3d.com/questions/187907/how-to-add-keyframes-on-imported-read-only-animati.html Take a look at this. There is a step-by-step guide in the answer. You have to add an animation event to your animation that fires at the end. Then change a bool to true or false when it happens.

avatar image boxing_rex · Oct 21, 2014 at 07:13 PM 0
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This doesnt work, is there not a simpler way of doing it ?

avatar image giano574 · Oct 21, 2014 at 08:29 PM 0
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I don't know any.

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Answer by SnotE101 · Oct 21, 2014 at 07:13 PM

Use .enabled == true or false.

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avatar image boxing_rex · Oct 21, 2014 at 07:22 PM 0
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how ? that will just enable or disable the whole animation controller

avatar image SnotE101 · Oct 21, 2014 at 07:59 PM 0
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Note the double equal signs. That will check if it is enabled or not enabled.

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