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Question by Pumpkinotto · Jan 11, 2015 at 10:39 AM · c#animator

GetComponetInChildren for 2+ animator

hi, i'm making an fps and now i've just finished the animation for the aim. the script is placed in the "firstpersonchartercontroller" and it has 1 child that has 1 child that has the Gun, and the gun has the animator on it. everything work fine but now iwant to utilize another animator that i have putted in the frist child of the controller. but anim = GetComponentInChildren take only 1 animator of the 2.

how i can utilize 2 animator at onece (or utilize animation of an object in the animator of another)? thanks

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Answer by HarrisonJH · Jan 11, 2015 at 12:57 PM

Try this

declare anim as an array: Animator[] anim;

use GetComponentsInChildren instead

do things to anim in a for loop:

 foreach (Animator a in anim)
 {
     do things
 }


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Answer by code_warrior · Jan 11, 2015 at 11:45 AM

Hi Pumpkinotto,

you could try using the following (C#):

 Animator[] animArray;
 animArray = GetComponentsInChildren<Animator>();
 foreach (Animator anim in animArray)  {
 //Do something cool with anim
 }

The difference between GetComponentsInChildren and GetComponentInChildren is that it returns multiple objects. code_warrior

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