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Question by N1warhead · Nov 02, 2014 at 01:51 AM · collisionrigidbody

Collision problems

Okay, I've been using Unity for awhile and have never had this problem with a transform Translate.

There no other code other than this transform.Translate(Vector3.forward * speed * Time.deltaTime);

And I've never had this problem. If I bring the collider down even more than 1 unit from his feet I still end up with feet pushing into the hill.

I've never had this problem before, I thought transform.Translate worked outside of Physics system?

It's only when I'm on an Upwards incline. Yes I have a rigidbody otherwise I'd fall through the map lol.

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avatar image EvilTak · Nov 02, 2014 at 05:10 AM 0
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Is your rigidbody marked as kinematic? It should be if you are using transform.Translate() or rigidbody.$$anonymous$$ovePosition(). And actually, you should use rigidbody.$$anonymous$$ovePosition() ins$$anonymous$$d of transform.Translate(). That may be causing the problem.

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