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Question by Butlerstyle · Dec 17, 2014 at 11:25 AM · networkinginstantiatebugnetworkrpc

RPC sync issues

I am experiencing a problem with RPC calls on GameObjects after instantiating them via another RPC. The RPC called on the network-instantiated GameObject ends up being executed BEFORE the RPC actually creating the GameObject on the client. I've attached a small demo showcasing this issue.

To reproduce the problem, start 2 instances of the supplied demo, the one joining inside Unity, so you can see the debug log. Click 'Host' on one and 'Join' on the other. There should be 2 green cubes on both instances.

alt text

Error text on the client:

View ID AllocatedID: 1 not found during lookup. Strange behaviour may occur

Could't invoke RPC function 'rpc_SetColor' because the networkView 'AllocatedID: 1' doesn't exist

RPC issue.zip

sshot.png (54.9 kB)
rpc issue.zip (22.8 kB)
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