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Question by Rodolphito · May 10, 2015 at 03:45 PM · networkingnetworkrpcoverhead

Does Unity merge RPC calls into one packet per tick?

As the title says, does Unity merge all RPC calls over the course of one tick into one packet, or does it send one packet for every call?

How much overhead is there per packet?

Would there be a benefit if I merge my RPC calls into one RPC call?

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