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Question by edve98 · Oct 10, 2014 at 01:59 PM · networkingnetworkplayer

How can a client get it's own Networkplayer variable?

Simple question: how can a client get its Networkplayer variable? (I feel a bit stupid that I can't find this out myself :/ )

I need to use Networkplayer in Network.DestroyPlayerObjects()

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Answer by edve98 · Oct 10, 2014 at 02:26 PM

All I needed was to write

 Network.player

I feel so embarrassed right now :D

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Answer by Anxo · Oct 10, 2014 at 02:03 PM

http://docs.unity3d.com/ScriptReference/NetworkView-viewID.html

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avatar image edve98 · Oct 10, 2014 at 02:09 PM 0
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I'm pretty sure that it's not what I need. I need to use Networkplayer variable in Network.DstroyPlayerObjects()

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