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Question by
Chom1czek · May 12, 2016 at 10:34 AM ·
networkinglobbynetworkplayer
[UNET] how to correctly rehost the game?
Hello there, Im using my CustomLobbyManager and I'm overriding couple of methods and DontDestroyOnLoad is checked for lobbyManager. Anyway I have this problem that after I stop hosting and start it again (without building it again) new NetworksID gets messy. E.g. if I have 8 netID gameobjects then after rehosting my netID is (previous one + max from previous one) so if I were 8th I will have 16th NetID so after couple rehostings its get really high. How can I "reload" everything?
Thanks
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