- Home /
Unity iOS memory usage
Hi All,
Thanks for taking the time to help.
I have been having memory issues with a game running on iOS and have spent a lot of time trying to optimise them out. I have got the game running (according to the profiler) at 60MB of texture memory on my mac, down from around 200MB which I am happy with, however testing on an iOS device the Xcode debugger tells me its running at around 170MB, which is dangerously high. Can anyone recommend any texture optimisation tips?
Thanks in advance.
Comment
Your answer
Follow this Question
Related Questions
Using -Texture Quality: Half- res and mip maps 0 Answers
Architecture of "doodle jump" type gameplay 1 Answer
How to handle huge images in unity? 0 Answers
2D optimisation - mobile devices 0 Answers
Get sprites from a Texture2D 1 Answer