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Question by
Gentatsu · Mar 24, 2017 at 09:38 AM ·
cameraimage effectspost-process-effect
Multiple image effects for different objects?
I've got a bunch of objects in my scenes, some with renderers, and some without. I'd like to make everything translucent, and initially looped over every gameobject's renderer (if it had one), and set the alpha channel to 0.5. Several shaders didn't seem to have that property, and it wouldn't work on everything.
I thought an easy way to get around this would be to apply an image effect to my existing objects, and then anything rendered after that is rendered normally.
Is this possible to do? I thought about using two cameras, but was hoping there'd be an easier way to go about this.
I'm doing this on the Vive, if that makes a difference with the cameras (since a lot of the time, the scripts I try to add to the camera get removed!)
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