Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
3
Question by Jack-Mariani · Oct 04, 2014 at 05:12 PM · buildbuild-errorstandalonemacosx

Using a PC to create a build for Mac OS X

I'm using a PC and I've created a build for Mac OS X standalone.

I shared it using dropbox to a Mac user to try it and test the app, but he seems not to be able to open it.

He received the message: [applicationname] application can't be opened

I found an old forum message (message of 2010 here) that says to export the app using a .zip.

Do I need to apply anything to build a standalone app for the Mac OS using a PC or is there something else I need to do. If you can tell me about any tutorial I could use it.

Thank you very much, as always.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image chaddivine · May 03, 2016 at 04:39 AM 0
Share

How did you set up Unity to Build to the $$anonymous$$ac on your PC

avatar image tanoshimi chaddivine · May 03, 2016 at 05:35 AM 0
Share

No special setup required - just select OSX as the target platform in the build settings.

4 Replies

· Add your reply
  • Sort: 
avatar image
5
Best Answer

Answer by Baste · Oct 04, 2014 at 11:48 PM

Go to your Player Settings (from the build settings menu), and ensure that Mac App Store Validation is turned off - otherwise it won't play unless the game is bought from the App Store.

You should also have your user open the .app from the terminal, as that usually spits out better error messages than "can't be opened"

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
10

Answer by atomworks · Feb 22, 2015 at 04:44 PM

In addition to the selected answer above, if that doesn't work the next thing to try is making sure that you:

chmod 755 [application_name].app/Contents/MacOS/[application_name]

This was a problem for me when copying builds across (via Dropbox) to my MacBook. I don't know if this is an issue that occurs when copying via other means.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image njt1982 · Jan 03, 2016 at 11:57 PM 0
Share

This was the issue I had too. $$anonymous$$y .app was zipped and sent via TeamViewer. File transfer method is not the issue; I suspect the problem is Windows not having a concept of an "executable bit" in the file system?

avatar image guneyozsan · Sep 27, 2016 at 06:03 PM 0
Share

$$anonymous$$y client was not able to launch the app and I was not able to reproduce the problem. It turned out that Dropbox was the problem. I sent a zipped file via Wetransfer and it worked.

avatar image
0

Answer by bkirch · May 17, 2016 at 10:18 PM

I had the same issue but the problem seems to be that I'm building the OS X executable on my Windows PC and then sending a .zip of the file to my Mac, but I'm attempting to run the executable on OS X version 10.6.8 but I need version 10.8.0 or later just to run it.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by wixbly · Aug 26, 2017 at 03:27 AM

I had the same issue but the problem seems to be that I'm building the OS X executable on my Windows PC and then sending a .zip of the file to my Mac, but I'm attempting to run the executable on OS X version 10.6.8 but I need version 10.8.0 or later

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image flashmandv · Nov 25, 2017 at 10:16 AM 0
Share

I tried everything and it still does not run on the Production $$anonymous$$ac. Do you think it could be because I exported the .app from Sierra 10.12.6 but I'm trying to run it on El Captain. It is strange that the export works fine..but when It goes through S$$anonymous$$m it is screwed (although I'm uploading directly from $$anonymous$$ac and persmissions are fine)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Running Mac Standalone Player In Batchmode 1 Answer

Mac build closing on start, Windows version works (permissions problem?) 1 Answer

Blue Screen On Windows Build 0 Answers

Script doesn't work when game built 0 Answers

How come I can't move in the built version of my game? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges