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Mac build closing on start, Windows version works (permissions problem?)
I built a mac version for my game on my mac. The builds have worked in previous iterations, but now when I try and play a build it just immediately closes. When I'm building it though, Unity says the build is successful. The only major difference between now and when the builds worked is that I reinstalled and updated Unity.
This is what the console on my mac says when I try to run my game:
I've tried looking up the errors and looking up people with similar problems but nothing seems to be a solution. Anyone have any idea what the problem might be? Any help is greatly appreciated.
Also I made a windows version and I gave it to some friends and they were able to run it fine, if that is any help.
So out of some of the articles I have been reading I have been able to gather a few things. The build is not crashing (if it was, the console would have said something along the lines of crashing). The errors appear to be related to permissions, and w=for whatever reason my computer does not have permission to run certain files in the game. However, all of the suggested permission changes I have found so far have done nothing.
I have not (how would I do that?). Also a friend of $$anonymous$$e just tried to open it on his computer and go this: “Star Bomber 09/14/16 ($$anonymous$$ac) 2” can’t be opened because it is from an unidentified developer.
Nvm, I was able to figure out how to access the player log, but I don't really understand what any of it means. However, the player log only seems to change when I play builds of other games. Nothing happens when I play the currently nonworking build, and nothing happens when I play old builds that do work.
Answer by IanGRap · Sep 20, 2016 at 06:05 AM
Ok so I made it work. All I did was remove the scenes in Scenes in Build then add them back. Not really sure what it was, but I guess if you reinstall or upload Unity it might be a good idea to do that. Not sure if this has to do with unidentifiable developer problem though.