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Question by giano574 · Oct 03, 2014 at 03:01 PM · inputinputfieldfocusprogrammatically

Programmatically give focus to InputField

Hi. I am looking for a solution on how to give focus to an InputField in the new UI system. I came across this:

 void Update()
 {
     if (Input.GetKeyDown(KeyCode.A))
     {
         EventSystem.current.SetSelectedGameObject(input.gameObject, null);
         input.OnPointerClick(null);
     }
 }

The problem is that I get a NullReferenceException on line 6. Others have succesfully used this solution so I would appreciate any help as to why this is not working for me.

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Answer by giano574 · Oct 15, 2014 at 07:49 PM

Kesh found a solution which he posted in the Developer Preview forum:

 EventSystem.current.SetSelectedGameObject(inputField.gameObject, null);
 inputField.OnPointerClick(new PointerEventData(EventSystem.current));

http://forum.unity3d.com/threads/focus-on-inputfield-programmatically.264472/#post-1801779

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