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Unity 2018 UGUI Android Sprite Textures Not Rendering Correctly
I am having an issue with my UI sprites not rendering correctly on Android when using Unity 2018. They used to work fin. I feel like this could be a compression format issue, but I have tried as 16 bit and had the same result.
Any thoughts or direction would be much appreciated. 
 
                 
                gametimeuiproblem.jpg 
                (154.8 kB) 
               
 
              
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              Answer by BigToe · Sep 18, 2018 at 05:08 AM
Figured it out. I am using the relatively new Atlas packing and discovered that it had been disabled in the editor settings. Turned it back on and all was peachy.
Edit->Project Settings->Editor-Sprite Packer Mode = Enable for Builds.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                