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Question by NeilM0 · Dec 27, 2010 at 06:38 AM · pluginlibraryexternal

Using C++ DLL's from Unity's C#?

How do I call functions in a DLL from Unity in C#? I have an example C# program that doesn't run in Unity but they just add a "using libraryName;" at the top of a file and it works.

I've placed the DLL in Assets\Plugins and as far as I can tell Unity knows it's there.

I've seen mention of adding "[DllImport ("libraryName")]" above function defines, but I can't figure out how to call functions in the library and have it actually work.

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Answer by PaulUsul · Jun 07, 2011 at 09:05 PM

Here this should answer most of your questions: http://unity3d.com/support/documentation/Manual/Plugins.html

in C#

    [DllImport ("PluginName")]
    private static extern float FooPluginFunction ();

in the plugin

 extern "C" {
   float FooPluginFunction ();
 } 

and then you can call it in C#

   print (FooPluginFunction ());
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avatar image arckex · Nov 14, 2014 at 10:05 PM 1
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you also need to add: using System.Runtime.InteropServices;

to the top of your unity script which accesses the DLL

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Answer by testure · Jun 07, 2011 at 10:59 PM

Paul's answer is correct- but I'll add that you can only call plugins from unity pro. indie version will not allow it.

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Answer by zennith · Jan 28, 2013 at 11:43 AM

@paul ...how can u edit the dll in the plugin ?? its the C++ dll...how do we open the dll and write

extern "C" { float FooPluginFunction (); }

??

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avatar image $$anonymous$$ · Jan 28, 2013 at 11:59 AM 0
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You don't open dll, you build it. Of course only if you have the source code for it.

avatar image PaulUsul · Jan 28, 2013 at 02:11 PM 0
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exactly murc. zennith you can read more about it here and download a dll plugin project here:SimplestPluginExample-4.0

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