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Question by NeatWolf · Sep 23, 2014 at 07:41 PM · shadercharacterissueencoding

Which character encoding/file format should I use in a shader to avoid compilation issues?

Hi,

from time to time a user says he can't compile a simple shader I put in my asset.

The shader is bullet proof and easy, I remember it was matter of file encoding or the likes.

Could you please help me choose the right one to avoid compilation issues on other non-PC machines?

File Formats:

  • PC

  • Unity / Mac OS X

  • Mac OS 9

Character encodings:

  • ANSI

  • Unicode

  • Unicode big endian

  • UTF-8

  • UTF-8 + BOM

For some reason I can't set it to UTF-8 but only to UTF-8 + BOM. I was having issues with ANSI.

Could you please help me? Thanks for your time

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avatar image tanoshimi · Sep 23, 2014 at 08:54 PM 0
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I use UTF-8 (no BO$$anonymous$$) and haven't had any issues. That's using Notepad++.

avatar image NeatWolf · Sep 24, 2014 at 09:04 AM 0
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Thanks, I'll try using Notepad++ and will change the encoding and see if the issue goes away.

avatar image NeatWolf · Sep 25, 2014 at 12:49 AM 0
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Nope, the user can play the webplayer with the shader but has errors in the shader when tries to compile it by himself, any clue?

avatar image NeatWolf · Sep 25, 2014 at 09:09 AM 0
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Nope, the issue is still there. Any ideas?

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