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Using a Gameobject for terrain.
Hello, i'm making a game involving floating islands. i'm making them in blender and since they are very large and i cant use unity's terrain tools i dont know how to go about the texturing, should i make a very large image?, should i divide the mesh and paint it separetedly?
if anyone has any idea on how to go about it i'll be very thankful. here is a image of the island if that may help:
Thanks in advance.
Answer by Graphics_Dev · Jan 25, 2016 at 01:38 PM
Use a tiling texture (lots of awesome free ones can be found at textures.com). For more detail (maybe some parts are rocky others are grassy) find or make a shader that uses your seamless rock texture and grass texture then composites them together with a low res texture (the blending of the two textures doesn't need to be high res). Here is how it would be setup in Blender -- sorry I don't have time to make you a Unity shader for this.
Let me know if this helps ;)
Thanks for taking the time to respond, but, do you have or know a tutorial that you can point me to?
A tutorial for shader coding?
http://docs.unity3d.com/$$anonymous$$anual/SL-SurfaceShaders.html
Start here and read through the surface shader parts (since you will probably want to have lighting on your terrain). Also I think there is a section on the forums for shader coding help.
I found this on the store that looks like it may be just what you need...
No, sorry, i meant a tutorial on the set up in blender.
Please mark my answer as correct to close the question ;)
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