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Question by Rongos · Dec 16, 2010 at 07:16 AM · terrainblendertoonshading

How to achieve a cartoon-effect in my game like in Sakari Games' Foreign Legion: Buckets of Blood

There is a game called Foreign Legion: Buckets of Blood created by the Sakari Games who have used Blender and Unity to make their game. I want to achieve the same/close to the same cartoonistic effect they have achieved on their terrain/characters and scenes. If there is a tutorial on the internet that could help me with that, then I would gratefully appreciate it if you could link me in the right direction.

If you know how to do this, please share your knowledge as I am sure there are several others who too want to gain a similar effect. Thank you for taking the time to read my querie.

Kind Regards, Rongos.

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Answer by doomprodigy · Dec 17, 2010 at 04:15 AM

Im unsure on how to do it but firstly you could use/make a shader which could do the job, Also get your modelers / texture artists to mode in a way that it looks cell shaded maybe something like this http://www.moddb.com/engines/unity/tutorials/fake-cell-shading1 (Not true cell shading but it is decent)..

Either that or shoot Sakari games an email asking how they achieved it.

Peace,

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avatar image poncho · Apr 08, 2011 at 01:11 PM 0
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i think your answer is good, cuz that kind of effect is by art design

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Answer by Noah-1 · Jan 20, 2011 at 08:52 PM

Well i dont exactly what are you looking for but here a couple of siple to follow tutorials on textures and simple body.

http://www.youtube.com/user/MrNONNOSgames?feature=mhum#p/u/2/AieHireFmCQ

http://www.youtube.com/user/MrNONNOSgames?feature=mhum#p/u/4/GQVDUornXro

I hope this help you...:)

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