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Question by Samael_00001 · Sep 22, 2014 at 01:26 PM · collisionmesh collider

Colliding with a moving object

How to make it work right?

Here is a video: link

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Answer by HarshadK · Sep 22, 2014 at 02:50 PM

The first effect of the ball passing through the upper plate attached to the stick might be because of the speed. Try to set the 'Collision Detection' to 'Continuous' or 'Continuous Dynamic' for your rigidbodies where their movement involves great speed as per what suits the best.

For more information: Rigidbody

There are also few suggestions at collision detection at high speed

If this does not solve your problem then you might want to use raycasting techniques but will require quite a lot of tweaks on your side: DontGoThroughThings

[4]: http://answers.unity3d.com/questions/587586/unity-high-speed-collision-detect.html

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avatar image Samael_00001 · Sep 23, 2014 at 12:23 PM 0
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still falling through.. =(

avatar image HarshadK · Sep 23, 2014 at 12:28 PM 0
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Which methods have you tried?

avatar image Samael_00001 · Sep 23, 2014 at 01:01 PM 0
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'Collision Detection' method )

avatar image HarshadK · Sep 23, 2014 at 01:40 PM 0
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You might also want to try other methods provided in this forum thread: DontGoThroughThings

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