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Question by Xender · Feb 05, 2015 at 11:01 PM · collisionvoxelmesh collider

How to force Mesh Colliders to collide each other.

I working on dynamic voxel engine and I need to force Mesh colliders to collide each other. When i generate custom mesh that representing voxel data I generate this mesh works also as mesh collider. When I split object into two I gave two objects with two mesh colliders, but it won't work collide each other, is any soultion for that?

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Answer by DanSuperGP · Feb 05, 2015 at 11:03 PM

In order for mesh colliders to collide with each other, they both must be marked Convex and have their own rigidbodies.

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avatar image Xender · Feb 06, 2015 at 02:35 AM 0
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Yeah but that break my collision shape so it not fit well my needs. I think for fully dynamic voxel engine (like Space Engineers, I need a bit more control than Unity free offer).

avatar image DanSuperGP · Feb 06, 2015 at 03:22 PM 0
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Or you need to compose your collider out of multiple box colliders ins$$anonymous$$d of trying to make it one giant complex mesh collider.

Or write your own collision solution ins$$anonymous$$d of expecting Physx to do it for you. None of your out of the box physics engines are going to to do concave mesh collider on mesh collider collision.

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