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What should i do about all these different options?!
I want to make an RPG with World of Warcraft elements in it. When i say "elements" i mean the look, the characters, enemies, basically everything except that it's not going to be an MMO but an offline RPG.
I've searched a lot and a lot of people have given me a lot of different answers which keep leading me in different directions and it confuses me.
I've read several questions similar to mine about which engine they should use and etc. Though the questions i have in mind has no answers. (They probably do but i didn't manage to find any answers for it.)
So here we go.
I want to create an RPG (As i said in the beginning) which will be a lot like World of Warcraft except for the multiplayer. I'm wondering right now which software i should use and if they can do what i need to do.
I've come to a conclusion that i'll use Zbrush & Unity. (If they can do the things i'm about to ask.)
I want to know:
Can i create custom characters from scratch in Zbrush or Unity? (And can i export from one to the other?)
Can i create custom weapons?
Can i use any of these two to give my game some background music?
Do i need both of these or only one of them for this game?
Is Autodesk 3Ds Max or Maya necessary to make this game happen?
I also want to make a game like Dark Souls in the future, can Unity and/or Zbrush handle that?
Can i create custom Spells/Magic?
Unity or Unreal Engine? I know this is a Unity forum but try and be honest. If you think it's Unity, explain!
I know RPG games are VERY complex and difficult to make (Almost impossible if you're only 1 person) but still, i would like to get some experience.
I'm sorry for my english, hopefully you can understand me.
Thanks in advance and long live RPG games! :)
Hello, sorry please post this question on the forums ins$$anonymous$$d of Answers. This place is for Unity specific scripting questions and definitely not for open discussion questions.
I'm sorry, i'm new. (Obviously)
Should i do it myself or is an ad$$anonymous$$ going to do so?
You're most probably better off doing it yourself :)
But to answer your question.. you can do pretty much anything you want as long as you have the tools and knowledge. I'm assu$$anonymous$$g that you're new to all this, so I would suggest using Blender ins$$anonymous$$d of $$anonymous$$aya/$$anonymous$$ax/zBrush.. mostly because it's free while all of the others have to be bought in some way. From a program$$anonymous$$g perspective anything is possible as long as you know how to do it.. well, mostly anything.
Thanks for you reply, it cleared some things.
I still have some questions left though.
If i want to create a fully custom character (from scratch) can Unity be used? Or should i use blender and then import it over to Unity?
Thanks again. :)
Unity is more of an engine or a place where you put everything together.. (models, textures,sound, animation, code) to get a game. So yea, you have to use Blender for modelling. :)
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