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Question by tocu-adrian · Feb 09, 2018 at 11:02 AM · networkingvrnetworkoculusrift

Unity Network HTC Vive and Oculus

Hi. I want to sync the position of some objects with the Vive/Oculus Controllers position. In the end I want to see the Vive controllers from Oculus and Oculus controllers from Vive.

What i did until now:

  • If Vive is the server: From Oculus i see the Vive models moving and everything is fine, but from Vive i can't see the Oculus controllers moving.

  • If Oculus is the server: From Vive i see the Oculus models moving, but form Oculus i can't see the Vive controllers moving.

Implementation:

I have 4 prefabs:

  • Vive controller left

  • Vive controller right

  • Oculus controller left

  • Oculus controller right

All have network identity: local player authority and network transform

Next script is on the player:

  void Update()
     {
         if (!isLocalPlayer)
         {
             return;
         }
 
         if (IsVive())
         {
             CmdControllerPositionSyncVive();
         }
         else if (IsOculus())
         {
             CmdControllerPositionSyncOculus();
         }
     }
 
  [Command]
     public void CmdControllerPositionSyncVive()
     {
         if (_leftControllerSource != null && _viveControllerLeft != null)
         {
             SetViveAvatar();
             _viveControllerLeft.transform.position = _leftControllerSource.transform.position;
             _viveControllerLeft.transform.rotation = _leftControllerSource.transform.rotation;
         }
 
         if (_rightControllerSource != null && _viveControllerRight != null)
         {
             SetViveAvatar();
             _viveControllerRight.transform.position = _rightControllerSource.transform.position;
             _viveControllerRight.transform.rotation = _rightControllerSource.transform.rotation;
         }
     }
 
     [Command]
     public void CmdControllerPositionSyncOculus()
     {
         if (_leftControllerSource != null && _oculusControllerLeft != null)
         {
             SetOculusAvatar();
             _oculusControllerLeft.transform.position = _leftControllerSource.transform.position;
             _oculusControllerLeft.transform.rotation = _leftControllerSource.transform.rotation;
         }
 
         if (_rightControllerSource != null && _oculusControllerRight != null)
         {
             SetOculusAvatar();
             _oculusControllerRight.transform.position = _rightControllerSource.transform.position;
             _oculusControllerRight.transform.rotation = _rightControllerSource.transform.rotation;
         }
     }

I'm beginner so if you have some ideas about what's happening here, please help. I think that the server don't sent data to client, but i'm not sure and i don't know how to do it. I've tried with [ClientRpc] but it didn't work.

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