Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by montblack · Apr 10, 2011 at 04:47 AM · webplayerresourceslocal

Read/write local resources from webplayer, when will this happen?

UnityWebPlayer games load is very slow when the games are great. and each time the user opens the game has to wait for downloading. if we could access a folder on your local disk from the WebPlayer, we may release some of the content without having to stop to be executed on web.

I read that it is not possible for now, for security reasons. "when this is going to be?

Why do I need something like this?

because I'm doing a little virtual world for college, and students themselves need to build their 3D models and loaded into the application.

that I have solved the first part, models are exported to ogreXML and uploaded to the server where the application of unity constructed models is loaded from xml.

but still I have the problem that if too many models can become a problem download as many from the server. I thought that maybe if you download a little client local resources can be faster loading of the application

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image montblack · Apr 10, 2011 at 04:52 AM 0
Share

and sorry for my english i speek spanish this is a google translation

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by DaveA · Apr 10, 2011 at 05:00 AM

Do I understand correctly: You have a lot of models in OgreXML and have written an importer (yay for you) that loads them at runtime, my guess is by using a WWW object? And that this is slow?

One thing you could look into is Application.LoadLevelAdditiveAsync. You'd build your scenes in smaller chunks, so the first one loads fast, then load the rest with this function. And/or you can use Asset Bundles. If your models don't need to be OgreXML on the server, you could write an Editor script to import them there to build the scenes.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image montblack · May 14, 2011 at 01:02 AM 0
Share

i see the fusion fall game in cartoon network, this game save leves i dont know how but they do how could i do this?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

WbPlayer Loading From File 0 Answers

Why can't I build Web Player in Unity while I have no problems with building standalone versions? 2 Answers

Asset Bundles - loading locally and few questions 0 Answers

Accessing local system ( File Browser ) 2 Answers

How can I force unity webplayer to reinitialize for changed build unity version? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges