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Question by
Nirvan · Jan 14, 2017 at 07:20 PM ·
assetbundleresourcesfileslocal
Asset Bundles - loading locally and few questions
I want to use asset bundles for application which don't need internet connection. I am using AsseBundleManager provided by Unity from asset store and I've got everything to work with simulation mode. After build I see in output_log error:
Failed downloading bundle Windows from PROJECT_DIRECTORY/Windows/Windows: Could not resolve host: D
Now I don't know how to resolve it, everything I found in internet is about downloading bundles, I want them only locally!
Another thing I want to ask is, do all asset bundle need to be decompressed at application start? I was reading some posts about it and this is scary for me :/ Also I saw game Rust is launching very long time with text "Loading asset bundles..."
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