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Lightmap baking problem
I have an extremely basic scene that only has a terrain and this single rock. Baking the lightmap with the CPU works fine. Baking with the GPU creates this white emissive surface. Anyone know what's going on? I know the GPU baking is in Preview but it's been several years now and this is still an issue. Is everyone just limited to CPU still?
bakedcpu.jpg
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bakedgpu.jpg
(49.5 kB)
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