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networking, iPhone ... cellular / 3G woes ??
I'm trying to set up networking for a multiplayer game where I just need to use state synchronization for the position of each player.
I am using Unity Networking and I currently have it working between my iPad and computer if the iPad is on WiFi.
I've heard that Unity Networking can be tricky on iOS/cellular networks.
Now I'm trying it between the iPad and the computer over 3G and it seems to be able to connect, but sometimes it gives me this error: "Receiving NAT punchthrough attempt from target __ failed"
What can I do to fix this?
And I haven't been able to find anything concrete on this is lots of searches: does Unity Networking work over 3G/4G cellular networks?
Answer by Graham-Dunnett · Dec 05, 2012 at 09:53 AM
Yes, your clients should be able to find servers using the masterserver. This should work over cellular. The latency may, however be a problem, depending on how quickly the positions need to be synced.
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