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Question by Hascow · Mar 22, 2011 at 02:29 PM · networkingiphonescene-loading

Changing scene using networking creates separate instances of a new scene

I am attempting to use the unity iphone networking tutorial with a few small adjustments of my own.

When I attempt to play the game after selecting "Master Server" and having players connect, instead of instantiating multiple player-controlled objects in a new scene, I create separate instances of the scene, each with one player-controlled object. I'm incredibly frustrated at this, because using the same code with the given example(the startrooper game) works perfectly and instantiates a single scene with multiple player-controlled objects.

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