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Question by
Loxli · Jun 30, 2014 at 06:52 PM ·
2dnavmeshpathfindingstrategy
When the development team will implement 2D Navmesh?
The game features large scale battles (2D top down strategy) and I would like to avoid using 3D colliders and the x-z axis.
Should I make my own pathfinding or I can hope for the implementation of a 2d Navmesh system?
I did simple A* pathfinding with nodes, but I'm not good enough to implement navmesh with moving obstacles.
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