Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by darthbator · Apr 09, 2014 at 10:15 PM · 2dnavmeshpathfindingpath

2D pathfinding options

Hey everyone! I was wondering what kind of options I had available to me for 2D pathfinding? I was extremely sad to find out that the NavMesh system is not functional in the 2D workflow :( It would have been perfect for the top down 2D game I am currently working on!

So Now I'm looking for a new solution! So far it seems like polyNav is the most obvious choice (aside from painfully rolling my own). I was just wondering if anyone had any other alternate suggestions or advice for me? Has anyone used poly nav? Was I somehow mistaken in my belief that the navMesh system will not function in the 2D workflow?

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Benproductions1 · Apr 10, 2014 at 11:00 AM 0
Share

Depending on your situation, it's actually not very difficult to "roll [your] own". A* with a point-to-point distance heuristic is quite fast and quite easy to implement.

avatar image Ed unity · Apr 11, 2014 at 07:41 PM 0
Share

You could do what Benproductions1 $$anonymous$$gested, or you could just uncheck the 2D option and rotate your scene so everything applies to the x and z axis ins$$anonymous$$d of the x and y axis. You would then be able to generate a Nav$$anonymous$$esh and use NavAgents. Unfortunately 2D does not allow for Navigation with the current setup in 4.3.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Brunomir · Mar 25, 2015 at 07:37 AM

http://arongranberg.com/astar/

I started using this a couple of days ago

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

24 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Find the closest point of an Invalid or Partial path 0 Answers

NavMesh Update Path 0 Answers

Making 2D Tilemap Areas Impassible During Runtime? 0 Answers

When the development team will implement 2D Navmesh? 0 Answers

A* Pathfinding, destroying a path once it has reached its end 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges