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Question by erenaydin · Apr 17, 2011 at 04:22 AM · animationspeedchange

how can i change animation speed forever

i have an animation "idle" is very fast. i want to make it x1/2 speed. how can i do that. but im talking about "forever"

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Answer by Kourosh · Apr 17, 2011 at 06:58 AM

You can attach this script to any gameobject that has animations and change the speed to what you desire.

var animationSpeed:float;

function Update () { for (var state : AnimationState in animation) { state.speed = animationSpeed; } }

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Answer by Owen-Reynolds · Apr 18, 2011 at 12:01 AM

Just put this in your Start. Nothing special about Start -- that's just the easiest place to put it. There isn't an Inspector setting for it:

animation["idle"].speed = 0.5f; // "f" is for C#

http://unity3d.com/support/documentation/Manual/Animation%20Scripting.html also has a pile of examples.

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avatar image Paulius-Liekis · Apr 18, 2011 at 06:14 AM 0
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@Owen, please submit the bug report - we're not aware of this issue. As far as I know it should work in Start (and it works for me). It doesn't work with CrossFadeQueued (it doesn't clone some properties correctly).

avatar image Owen-Reynolds · Apr 19, 2011 at 01:27 AM 0
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Gah. Turns out that weight needs to be set AFTER play or it snaps to 1, not time as I wrote at first. Just reconfirmed weight not being forever. Saw the "forever" in the question and confused the two.

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