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Question by kimardamina · Apr 20, 2015 at 02:59 PM · animationspeedchange

Animation speed

Hey buddies,

I am quickly trying to have an animation done inside unity, which works fine, but I am struggling a bit on how to speed up that animation or slow it down by using different int when the score reached to a certain number.

So this is the script which is being a function that I call inside the Update function. Anyone can tell me what is wrong?

  function SpeedChange(){
  
  if(score == 10){
      //ropeAnim = GetComponent.<Animation>();
      ropeAnim["Rope_Rotate"].speed= ropeAnimSpeed;
      
  
  }
  }

 
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avatar image Pharaoh_ · Apr 21, 2015 at 03:31 PM 0
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If I recall correctly (I don't have access to Unity at the moment), the speed is a float: a value that ranges from 0 to 1, where 0 means static and 1 equals to a 100% fluid motion.

I would do this ins$$anonymous$$d:

     AnimationState myAnim = ropeObject.GetComponent<Animation>()["Rope_Rotate"];
     myAnim.speed = 0.5f;
avatar image kimardamina · Apr 21, 2015 at 05:59 PM 0
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hey, thanks for your reply. I did try that but it is giving me this error message "UCE0001: ';' expected. Insert a semicolon at the end." though I did put a ";" at the end.

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Answer by lordlycastle · Apr 20, 2015 at 03:47 PM

I don’t know if you’ll be able to change the speed of just one animation from script, but I’m sure someone has found a hack. One way is to speed up, and slow down every thing the game using Time.timeScale. This should change the speed of the animation, but also everything else too.

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Answer by kimardamina · Apr 21, 2015 at 03:17 PM

Hey, I have tried that Time.timeScale and did not get the result expected so I thought there is actually a good way to have it done using the speed value. thanks for your reply

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