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Profiling empty project, but there is activity!
Hi, everyone
Since i'm getting some lag in my game because of Overhead spikes, i have managed to delete objects one by one to check the source of the spikes, but no luck until the scene is empty and i'm still getting overhead spikes. Well not a problem i have created a fully new empty project but something weird did happen, the overhead spikes appears even in an empty project?!!! Can anyone please explain what is happening?
[ Profiling was done on my android device]
Here is a screenshot from the new project with the overhead spikes:
Thanks.
Answer by FortisVenaliter · Sep 08, 2015 at 07:58 PM
If I recall correctly, overhead refers to the actual Unity application and debugging tools. Therefore, if you build your game to an EXE, they should not affect performance, but rather only show up in the editor.