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This question was closed Mar 09, 2018 at 08:40 AM by HazeTI for the following reason:

Question is no longer relevant on updated versions of Unity.

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Question by HazeTI · Mar 27, 2012 at 05:25 PM · androidproject

How to Integrate another Android project into Unity project?

I'm currently trying to implement some code to make use of the Google XAPK expansion files they have introduced. The Google Play Downloader Library that Google supplies is it's own Android project with it's own resources.

The Java code I'm writing in Unity makes use of this library. This isn't a problem as I can just export the whole library project in .jar file and place it in \Assets\Plugins\Android\libs. This allows me to use it but whenever the library tries to access it's own resources then it fails as it can't find them. I've made sure to include the whole library project when exporting the .jar and not just the \src files.

Can this be done? If it can't does that effectively mean that we can't use the Google Play Libraries for downloading the XAPK files?

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avatar image clhwbd · Mar 27, 2015 at 06:33 AM 0
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I get the same question as you do. Do you solve it now?

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Answer by Yury-Habets · Mar 27, 2015 at 08:22 AM

To supply resources in a plugin, consider using Android library project or AAR (Unity 5) http://docs.unity3d.com/Manual/PluginsForAndroid.html

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