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Question by nils.hamlin · Jan 26, 2013 at 01:39 PM · javascriptraycastrandomloadwrong

raycast to object, load wrong script!?

When pressing object to load level, it loads wrong level and randomly. Same script at all 3 balls. only loadlevel different. Why does it load wrong level?

I also added the project, its 287kb.

 function Update () 
 {

     if (Input.GetMouseButtonDown(0))
     {
         var hit : RaycastHit;
         var ray : Ray = Camera.main.ScreenPointToRay(Input.mousePosition);

         if (Physics.Raycast(ray, hit))
            {
            Application.LoadLevel ("Blue");
            }
     }
   
  }



alt text

[1]: /storage/temp/7175-testproject_delete.zip

example.png (60.7 kB)
testproject_delete.zip (293.7 kB)
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Answer by whydoidoit · Jan 26, 2013 at 01:40 PM

Because all three scripts say if anything is hit then load - whichever one gets to go first loads the level

You are probably looking for

 function OnMouseDown()
 {
      Application.LoadLevel("Blue");
 }

Or preferably:

  var levelToLoad : string;

  function OnMouseDown()
  {
     Application.LoadLevel(levelToLoad);//Set this in the inspector
  }
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Answer by nils.hamlin · Jan 31, 2013 at 07:23 PM

thank you very much, make sence now when you say it and easier script! :-)

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