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Question by
Mattivc · May 17, 2010 at 10:05 PM ·
javascriptphysicsraycastrandom
Add inaccuracy to a raycast
I am working on a script for a FPS, and im trying to add a slight random inaccuracy to a raycast. So it casts the raycast forward, but it diverges by a random amount of degrees from the absolute forward.
Anyone have a suggestion on how to best achieve this?
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Best Answer
Answer by Mike 3 · May 17, 2010 at 10:26 PM
Check the top answer that was posted here:
http://answers.unity3d.com/questions/5602/fps-gun-accuracy-bullet-tracers