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Detect if out of trigger
i have a trigger that starts playing sound when players enter inside collider, what i want to make is to stop the sound playing when he exits the collider sound script:
 function OnTriggerEnter(other: Collider){
 
 
 
 
 
   
 
     audio.Play();
 
 }
 
 
              
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              Answer by DaveA · Aug 22, 2013 at 07:57 AM
 function OnTriggerExit(other: Collider)
 {
  audio.Stop();
 }
 
               But you knew that, because you read about it in the Scripting Reference right?
Answer by Bloker · Feb 22, 2014 at 04:00 AM
If gameobject's speed is higger then function OntrggerExit() update, this function may be not call.
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