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Question by StickyDream · Aug 18, 2013 at 01:16 PM · collidertriggersound

Play Sound on trigger

Hey i need to play a sound when i enter the trigger before the scrtipt destroy the gameobject but i cant figure out how, heres my script

using UnityEngine; using System.Collections;

public class Pickup : MonoBehaviour { public enum Item { Flashlight, Battery }

 public Item item;
 
 void OnTriggerEnter()
 {
     if(item == Item.Flashlight)
     {
         HUD.HasFlashlight = true;
     }
     else
         HUD.BatteryCount++;
     
     Destroy(gameObject);
 }

}

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Answer by CypherGames · Aug 18, 2013 at 01:26 PM

Try this, StickyDream:

 using UnityEngine;
 using System.Collections;
 
 public class Pickup : MonoBehaviour {
 public enum Item { Flashlight, Battery }
 
 public Item item;
 public AudioClip flashlightSound;
 public AudioClip batterySound;
  
 void OnTriggerEnter()
 {
     if(item == Item.Flashlight)
     {
        AudioSource.PlayClipAtPoint(flashlightSound, transform.position, 1);
        HUD.HasFlashlight = true;
     }
     else
        HUD.BatteryCount++;
        AudioSource.PlayClipAtPoint(batterySound, transform.position, 1);
  
     Destroy(gameObject);
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avatar image StickyDream · Aug 18, 2013 at 01:49 PM 0
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Thanks :)

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Answer by Adamcbrz · Aug 18, 2013 at 01:25 PM

You need an AudioSource. You will need a reference to an AudioSource that has the AudioClip you want to play assigned to it. Then you can call play of the audio source.

http://docs.unity3d.com/Documentation/Components/class-AudioSource.html http://docs.unity3d.com/Documentation/ScriptReference/AudioSource.html http://docs.unity3d.com/Documentation/ScriptReference/AudioClip.html

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