Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by DC2922 · Sep 02, 2014 at 11:22 PM · webplayerloadlevelloadlevelasync

Loading Scene in between two scene for web player.

Hi I my making a web player game. In my game first scene will be menu scene. I have kept a loading scene (% indicator as application LoadLevelAsync) for next scene to load. As in web player I have used CanStreamedLevelBeLoaded and GetStreamProgressForLevel for value. In menu scene which is first scene I can select the level to play, when I press any level I am using LoadLevel (scene) to load Loading Scene, there the problem arises that the menu scene is still on scene on top that the loading scene appears or overrides, after few seconds the selected level scene loads and so it want so any progress indication (Eg. 1 to 100 % or 0-1 value).

My Code: In menu scene while pressing level button is

Application.LoadLevel ("loadingscene");

I tried with below code also:

if ( Application.CanStreamedLevelBeLoaded ("loadingscene") ) { Application.LoadLevel ("loadingscene"; }

And in loading scene script:

void Start () { StartCoroutine (ShowProgessBar ()); }

     string loadingPercentageText;
     IEnumerator ShowProgessBar ()
 {
     while (!Application.CanStreamedLevelBeLoaded ("level1"))
     {
         progressValue = Application.GetStreamProgressForLevel ("level1");
             loadingPercentageText = _percentageInt.ToString () +"%";
         yield return null;
     }

     Application.LoadLevel (loadscene);
 }

Please any help on this. I am trying from long time.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Loading Level Async for unity free ? 1 Answer

Webplayer displays garbage on Application.LoadLevel 0 Answers

Is it possible to use LoadLevelAsync and then wait? 3 Answers

BuildPipeline.BuildPlayer - Download scenes without adding them to build menu 1 Answer

Application.LoadLevelAsync() causes Unity crash? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges