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Question by ZenithCode · Nov 30, 2013 at 12:34 PM · assetbundleloadlevelloadlevelasyncstreamed scene

BuildPipeline.BuildPlayer - Download scenes without adding them to build menu

Hi,

I am building a game with 10 levels. I would like to include the first 2 in the downloaded app but the rest are downloaded as asset bundles.

However if I don't include them in the build, I get this error:

"Level 'MyLevel3' (-1) couldn't be loaded because it has not been added to the build settings. To add a level to the build settings use the menu File->Build Settings..."

How can I do this please? Thanks.

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Answer by rrh · Dec 04, 2013 at 09:24 PM

Look up BuildPipeline.BuildStreamedSceneAssetBundle and editor code. That example code if you put it in the Assets/Editor folder will add a menu item that will build scene asset bundles that aren't in the main file. Note its build target is the web player, you'll have to change that if yours is a downloaded app.

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