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Question by AKJ9 · May 04, 2014 at 01:24 AM · c#animationupdatesoundaudio.playoneshot

Play audio.PlayOneShot() once in an Update() function

Hi there,

I have looked through many forums and have tried all sorts of methods (booleans, invokes, coroutines) and cannot get a sound to play only once when my character performs an animation (swiping), because it's in an UpdateDestination() function. Here is my code:

 using UnityEngine;
 using System.Collections;
 
 public class BowserController : MonoBehaviour {
     
     public Transform target;
     public NavMeshAgent agent;
     public bool stopUpdates = false;
     public AudioClip runSound;
     public AudioClip attackSound;
 
     
     void Start() {
         InvokeRepeating ("runningSound", 0.0f, 0.5f); 
     }
     void Awake () {
         agent = GetComponent<NavMeshAgent>();
         InvokeRepeating("UpdateDestination", 0.1F, 0.1F);
     }
     void UpdateDestination(){
         agent.SetDestination (target.position);
         
         if (agent.remainingDistance > agent.stoppingDistance) {
             animation.CrossFade ("chasing (1)", 0.3F);
             stopUpdates = true;
         }
         else{
             animation.CrossFade("swipe",0.3F);
             audio.PlayOneShot (attackSound);
         }
     }
     void runningSound ()
     {
         if (agent.remainingDistance>agent.stoppingDistance) {
             audio.PlayOneShot (runSound);
         }
 
     }
 } 

My character's sound plays rapidly at multiple times. I'm sure you've come across this problem before and probably have an easy fix, but I just can't get my head around it! I thought it would be a simple solution but after many attempts I still cannot resolve this issue. Your time and support would be thoroughly appreciated.

Many thanks.

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Answer by xortrox · May 05, 2014 at 05:53 PM

 if(!audio.isPlaying)
 {
 
 audio.PlayOneShot(attackSound);//use the same check for runSound
 
 }
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Answer by Li0nSword · May 04, 2014 at 02:50 AM

Try using this:

AudioSource.PlayClipAtPoint(runSound, transform.position);

I use it and it plays only once. If that doesn't work and you want to continue using your method then I suggest using a boolean to check if the sound has just played.

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avatar image AKJ9 · May 04, 2014 at 09:44 AM 0
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@Li0nSword That didn't work. Remember it's the attacking sound that I want to play. I'll experiment with booleans though. Thanks anyway!

avatar image Li0nSword · May 05, 2014 at 05:33 PM 0
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@A$$anonymous$$J9 Just change the variable from runSound to attackSound. What do you mean by it didn't work? Does it not play at all or does it still play multiple times?

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