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Question by RagnaEdge · Nov 09, 2018 at 01:18 AM · c#animationupdate

Play animation once in a update

Hello everyone! i have this script

 namespace cakeslice
 {
     public enum Interact
     {
         teleport,change,other
     }
 
     public class MouseOnObject : MonoBehaviour
     {
         public Interact action;
 
         public GameObject player;
 
         public string inspect;
 
         public GameObject InteractPicture;
 
         public GameObject InspectPicture;
 
         public bool lookonobject = false;
 
         public bool showlabel = false;
 
         public GUISkin s1;
 
 
         void OnMouseOver()
         {
                 lookonobject = true;
 
                 //InteractPicture.GetComponent<Animation>().Play("optionsappear");
 
                 //InspectPicture.GetComponent<Animation>().Play("optionsappear");
 
         }
 
 
         void OnMouseExit()
         {
                 lookonobject = false;
 
                 //InteractPicture.GetComponent<Animation>().Play("optionsdisappear");
 
                // InspectPicture.GetComponent<Animation>().Play("optionsdisappear");
 
         }
 
         void Update()
         {
 
 
              if (Vector3.Distance(player.transform.position, this.transform.position) < 3 && lookonobject == true)
              {
                GetComponent<Outline>().enabled = true;
              }
              else
              {
                 GetComponent<Outline>().enabled = false;
              }
 
 
             if (lookonobject == true && Input.GetKey(KeyCode.Mouse1))
             {
                 StartCoroutine(LabelShow());
             }
 
         }
 
         IEnumerator LabelShow()
         {
             showlabel = true;
             yield return new WaitForSeconds(3);
             showlabel = false;
         }
 
         void OnGUI()
         {
             if (showlabel == true)
             {
                 GUI.skin = s1;
 
                 GUI.Label(new Rect(Screen.width/3.2f, Screen.height/1.4f, Screen.width/2.5f, Screen.height/3.0f), inspect);
             }
 
 
         }
     }
 }

There's a two images with 2 animations, attached to player's canvas, how can i make them play animation once and stay in the state at the end of the animation when lookonobject is set to true and vise versa without repeating?

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Answer by leftshoe18 · Nov 09, 2018 at 03:59 AM

Would setting up the animation to not loop work?

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avatar image RagnaEdge · Nov 09, 2018 at 06:21 AM 0
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no, it start again and again no matter what wrap i choose. it was working as inteded as long as i choose to play it on On$$anonymous$$ouseEnter or On$$anonymous$$ouseExit, but i need it to play disappear animation when distance is become more that 3 even if i still looking at it. using On$$anonymous$$ouseOver makes it repeat too

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