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Lightmapping with Beast
How do I assign an old lightmap back to object? I read one should just drag it to inspector section but there's nothing about lightmaps.
How do I bake lights for single selected object without loosing previously baked and assigned lightmaps?
Sometimes my calculated lightmaps cover just 1/4th (bottom left part) of the texture which is great waste of space. Is this just about bad UVs or what?
Have I understood correctly that in oder to get multiple objects' lights together in one map, I need to combine all the objects just to one mesh with one UV map?
Is there any clever reason why Beast unassigns previously set baked and set lightmaps for all objects if I try to bake just one cube?
I have googled one day for tutorials and material but couldn't find anything clearly telling about these.
Answer by Sriram · Dec 07, 2010 at 11:51 AM
I cant answer all of your questions as of now but have a look at the below link.It lets you save the current state of your lightmap and resue it later.
Thanks. I heard that i3DTutorials is making a detailed series of Beast tutorials so I'm probably not gonna play with lightmaps until that. For some reason I find the current details of Beast not that informative.
True, there arent many tutorials available on how to use beast to get best results.The best thing to do as of now is to play around with the different setting available and if you come up wih something interesting post it on the forums :)