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Question by
NUKETheWay · Nov 02, 2021 at 05:04 PM ·
arrayvector2worldspace
Use world space for EdgeCollider2D in Script ?
I followed this video and made first part of tentacles upto 7:20 minutes
https://www.youtube.com/watch?v=9hTnlp9_wX8&t=603s
Then I added Edge collider to my line renderer.
Set
EdgeCollider2D.points = LineRenderer.Points
Now I am getting Edge Collider same as Line Renderer
But there is no option "use world space" in EdgeCollider2D component.
How can I do it ?
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