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Question by Smujukia · Feb 07, 2019 at 11:14 PM · instantiatebuttonarraypositionvector2

Instantiating objects at different locations

Hi, I have four 2D squares on the screen. When the player presses one of the squares, I want a ball to instantiate from the position of the square that was pressed. How should I go about doing this?

I have 2 game object arrays, a prefab and clone, and 1 vector2 array, and then a for loop that doesn't work.

Not sure how to fix it.

public GameObject[] beatBallPrefab; public GameObject[] beatBallArray; public Vector2[] newPositions;


beatBallArray = new GameObject[beatBallPrefab.Length];

 for (int i = 0; i < beatBallPrefab.Length; i++)
      {
                     newPositions = new Vector2[4];   
              beatBallArray[i] = Instantiate(beatBallPrefab[i], 
                     newPositions[i], transform.rotation);
          
     } 


Thanks!

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