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AssetPostprocessor (in dll) doesn't work when there's a compiler error in another script
I made a AssetPostprocessor and build it to a dll, as it says in the documentation: http://docs.unity3d.com/Documentation/ScriptReference/AssetPostprocessor.html according to the docs, this makes the AssetPostprocessor work regardless of any errors in other scripts in the project.
However, I tried this, and it doesn't work, as soon as there is a compiler error in a script, the AssetPostprocessor doesn't do anything anymore. (And it does work when there are no compiler errors)
Am I missing something? Do I need to place this dll somewhere specifically?
EDIT:
Hm, just tested it in Unity4.3, and there it does seem to work. But in Unity 3.5 it doesn't, could this be a bug in Unity 3.5?
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