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iOS App Store Size
I have 2 games that were done in 2014 that I am updating to 64 bit.
I am using Unity 2017.1. Both games are pretty similar.
As far as I can tell all of the settings are the same. The problem is that one is 83.9 MB on the app store and the other one is 103 MB. Obviously I want to try to get the second one under 100 MB.
Here is the output from the console log that you can view after Unity has done a build. As you can see Unity is reporting them to be about the same size.
Can someone tell me why the one is so much bigger?
Console Output for Smaller App:
 Build Report
 Uncompressed usage by category:
 Textures      48.5 mb     77.3% 
 Meshes        1.7 mb     2.7% 
 Animations    1.9 mb     3.1% 
 Sounds        2.7 mb     4.3% 
 Shaders       310.6 kb     0.5% 
 Other Assets  431.6 kb     0.7% 
 Levels        121.3 kb     0.2% 
 Scripts       1.7 mb     2.7% 
 Included DLLs 5.3 mb     8.5% 
 File headers  55.8 kb     0.1% 
 Complete size 62.7 mb     100.0% 
 
 
               Console Output for Larger App:
 Build Report
 Uncompressed usage by category:
 Textures      45.5 mb     69.2% 
 Meshes        3.9 mb     5.9% 
 Animations    2.0 mb     3.0% 
 Sounds        5.1 mb     7.7% 
 Shaders       468.3 kb     0.7% 
 Other Assets  1.5 mb     2.3% 
 Levels        69.9 kb     0.1% 
 Scripts       1.7 mb     2.5% 
 Included DLLs 5.3 mb     8.1% 
 File headers  289.8 kb     0.4% 
 Complete size 65.8 mb     100.0% 
 
 
              Answer by Hotshot10101 · Sep 11, 2017 at 08:15 PM
I might have found the answer. I saw in one of my projects that a splash image was taking up a large amount of room and decided to see how much I would save by just turning on the start up screen.
When I turned that off the final iOS app store size went from 110mb to 69mb, so something in that code / library is taking a huge amount of space.
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