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Why is my iOS app so much bigger than what is shown in the editor log?
After building my iOS app and going into the settings, I find that the app size is 73.0 mb. But when I go into the editor log, I see this:
 Textures      16.1 mb     62.3% 
 Meshes        0.0 kb     0.0% 
 Animations    511.8 kb     1.9% 
 Sounds        5.1 mb     19.6% 
 Shaders       174.1 kb     0.7% 
 Other Assets  104.4 kb     0.4% 
 Levels        122.4 kb     0.5% 
 Scripts       41.9 kb     0.2% 
 Included DLLs 3.7 mb     14.3% 
 File headers  42.8 kb     0.2% 
 Complete size 25.8 mb     100.0% 
 
               I manually compressed most of my textures using "RGBA Compressed PVRTC 4 bits" and that made a huge difference in the editor log, but there is still 47.2 mb being used elsewhere!
I realize there is a certain amount of space Unity uses outside of this, but from everything I could find, that only amounted to about 13 mb. I also am only using the free version without code stripping, but still I think that is a little ridiculous.
Is there anything I can do about it?
Answer by DBar · Aug 19, 2014 at 05:25 AM
I dont have a clue but maybe this post reachs some light to the problem:
http://answers.unity3d.com/questions/357667/why-is-my-ios-app-size-an-order-of-magnitude-large.html
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